Tuesday, February 10, 2009

I still don't get MMOs

I think my inability to grasp the idea of MMOs is based in my gaming roots. I like playing games and beating them, I like the sense of accomplishment and more than that I like the conclusion to a story.

I like when good finally trounces evil once and for all, and on occasion, when evil smacks good in the ffffffface. MMOs, to the best of my knowledge, lack this in most cases, moments such as:

*Spoiler Alert*

Revan defeating Malak is just a sweet gaming moment. Good or evil, it's undeniably awesome that when you finally strike him down, you feel a sense of accomplishment.

Seeing the redeemed Kain with his helmet in FFII is a great moment as well.

*End Spoiler Alert*

My problem with the idea of MMOs at their face is that they are designed to keep you playing rather than to give you any kind of real closure. More real-world? Sure, but guess what? I live in a real world.

I want to like SW:TOR. I do. I DOOOOO, but I can't help thinking that formula is all wrong.

The most interesting part of Star Wars, or one of the best, is the idea of apprentices learning, moving forward etc. This just can't happen in SW:TOR without an ARMY of NPCs. If tihs could somehow be implemented, i'd be beyond impressed, but it seems as though the game either really won't be an MMO, or really won't be good.

That and they're pissing all over the lore by skipping one of the most interesting parts in the history of Star Wars. Revan is likely dead and Revan was likely the coolest SW character in a looong time.